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What it is about: Bliptronic3000 is an enquiry into how the real and the virtual can be used together in a coherent artwork. A large majority of interactive digital artworks use a mouse and keyboard for input, and a computer screen (or maybe projection) for output. This may be fine for displaying the artwork on the Internet, however in a gallery situation there is the possibility of stronger interaction. It is this stronger interaction between the real and virtual that is the basis of our work. One of the ideas that we are trying to convey in the work is the difference between software and hardware. Namely how software is more flexible and numerous, and how hardware is generally slower and more prone to error. |
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What it is: BlipTronic3000 is an installation based around a low level table, upon which sit half-sphere 'pucks' which can be moved by hand and small autonomous robots which move on their own. Both the pucks and the robots have bright red or blue lights on them, which attract the projected green software agents towards them. Each time one of these green agants hits it's attractor a sound is generated. A seperate low level tone is also being constantly played and it's characteristics are modified by the behaviour of the green agants.
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| Other Projects www.petecube.com www.seantoru.com/tida |
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