What it is about:

Bliptronic3000 is an enquiry into how the real and the virtual can be used together in a coherent artwork. A large majority of interactive digital artworks use a mouse and keyboard for input, and a computer screen (or maybe projection) for output. This may be fine for displaying the artwork on the Internet, however in a gallery situation there is the possibility of stronger interaction. It is this stronger interaction between the real and virtual that is the basis of our work.

One of the ideas that we are trying to convey in the work is the difference between software and hardware. Namely how software is more flexible and numerous, and how hardware is generally slower and more prone to error.

What it is:

BlipTronic3000 is an installation based around a low level table, upon which sit half-sphere 'pucks' which can be moved by hand and small autonomous robots which move on their own. Both the pucks and the robots have bright red or blue lights on them, which attract the projected green software agents towards them. Each time one of these green agants hits it's attractor a sound is generated. A seperate low level tone is also being constantly played and it's characteristics are modified by the behaviour of the green agants.

See the BlipTronic3000 in action
 (Quicktime 7 required: www.apple.com/quicktime)

 

Where:

Big Blip 05
  Brighton Fringe Basement, UK
  25-29 October 2005
  http://www.blip.me.uk/

How it works:

A projector and web-cam are suspended from the ceiling above the table. The webcam tracks the position of any blue or red lights on the table. The positions are then used as attractors for a swarm of software agents. The swarm is then projected on to the surface of the table. Sound is then generated in realtime as the software agents pass through the attractors. This sound is played through a bass amp underneth the table.

 

Hardware:
  • Projector
  • Webcam
  • Apple G5
  • 4' x5' custom built table
  • Guitar amplifier
  • Autonomous robots with LEDs
  • Half-sphere 'pucks' with LEDs


  • Software:
  • C++
  • OpenGL
  • Open Sound Control
  • Processing
  • Blob-detection toolkit by v3ga
  • The Synthesis Tool-Kit

  • http://en.wikipedia.org/wiki/C_plus_plus_programming_language
    http://www.opengl.org/
    http://www.cnmat.berkeley.edu/OpenSoundControl/
    http://www.proce55ing.org/
    http://v3ga.free.fr
    http://ccrma.stanford.edu/software/stk/
    Other Projects

    www.petecube.com
    www.seantoru.com/tida